Posted in Nintendo DS on July 13th, 2010 by triggerftu
» Nintendo DS

are you a DS fan? do you like your Acekard or Acekard 2i and it’s support for the DSi? want to use a better loader for your backup’s hacked roms and homebrew?! well good news Normatt released an update for the Akaio loader for Acekard 1.7 being the bigger update with the sad cheat enabled bug (you had to keep the cheats enabled globally all the time to play anything) well it was sead that the 1.7.1 update would fix that plus some. heres the changelog.


ChangeLog:
+ Updated English language file.
+ Added option to disable Icon Animations.
+ AKRPG SD now works the same way as AK2/AK2i.
- Direct SD Saving.
- Save size set to 512KB unless a bigger size is needed.
+ Added some shortcuts:
- L+UP = Cheats enabled for selected game.
- L+DOWN = Cheats disabled for selected game.
- L+LEFT = Soft-Reset enabled for selected game.
- L+RIGHT = Soft-Reset disabled for selected game.
- L+Y = Display System Options (thx tk_saturn)
+ Added Cheat Scrolling speed option
+ Fixed Wifi Settings Window not saving what you’ve chosen
+ Wifi easter egg?

as for support for games here it be
Game supoport update:
Fixed Bokujou Monogatari Futago no Mura (#5074).
Fixed Mario and Luigi RPG Partner in Time (#5075).
Fixed Dragon Quest IX Sentinels of the Starry Skies (#5076).
Fixed Sengoku Spirits – Gunshiden (#5068).
Fixed Kaidan Restaurant: Ura Menu 100-Sen (#5069).
Fixed Inazuma Eleven 3: Sekai heno Chosen!! Bomber (#5057).
Fixed Inazuma Eleven 3: Sekai e no Chousen!! Spark (#5058).
Fixed Elminage II DS Remix (#5055).
Fixed Digimon Story: Lost Evolution (#5056).
Fixed 100 Classic Books (#5015).
Fixed Ghost Trick (#5018).
Fixed Toy Story 3 (#5017).
Fixed Love Plus Plus (#5027).
Fixed Dragon Ball – Origins 2 (#5030,#5037).
Fixed Kanjukuken DS (#5046).
Fixed Kochira Katsushikaku Kameari Kouenmae Hashutsujo – Machiteba Tengoku! Makereba Jigoku! Ryoutsuryuu Ikkakusenkin Daisakusen (#5047).
Fixed Motmallineun Samgongjuwa Hamkkehaneun Geurimyeonsang Yeongdaneo Amgibeop (#5049).
Fixed Taiko no Tatsujin DS – Dororon! Yokai Daikessen!! (#5051).
Fixed Megaman Zero Collection (#5008).
Fixed Tamagotchi no Pichi Pichi Omisecchi (#5010).
Fixed River City Soccer Hooligans (#5011).
Fixed Rockman Zero Collection (#4994).
Fixed Megaman Zero Collection (#4998).

here it is for all acekard holders to enjoy
AKAIO.1.7.1

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Posted in Nintendo DS on June 20th, 2010 by Pirata Nervo
» Nintendo DS

I thought that some of you might want to read a review on the new Nintendo handheld console, the Nintendo 3DS.

To quote:

After a long wait and (too?) many rumors, the Nintendo 3DS has finally been announced today. The form factor is not a surprise, but the quality of the display is, and it’s a very good surprise. I had it in my hands for about 20mn and I was able to real-time 3D demos of Mario Kart, Metal Gear Solid (3), Nintendogs and more. I also a couple of blockbusters movies (clips).

In my previous job, the moto was “The display is the computer” and in gaming, it is even more the case than in any other computing domain. That’s why I was quite anxious to see how the 3DS display was going to perform. The surprise is good: the stereo 3D is among the cleanest that I’ve seen for a 3D display that doesn’t require glasses. This is amazing stuff. Just two years ago, we were still seeing some crappy “prototype” displays at CES.

Nintendo had the foresight of including a slider to increase, or attenuate, the depth effect. It is very handy because games don’t react the same way to stereo 3D, and some could require less (or more) depth than others. Secondly, if you ever get tired of looking at the stereo stuff, you can turn it off completely. So far, I found the display to be easy on the eye, and to be honest, I’m not even a huge fan of stereo 3D in general.

One thing that caught my eyes is that the resolution didn’t seem all that high. We’ll have to look at the specifications, but we have to keep in mind that pixels are splitted into left+right images. So the screen itself might be high-res, but some of the resolution has to be sacrificed to show stereo 3D.

The second display at the bottom does not feature 3D, but it is touch-enabled. It works with the finger, or with the integrated stylus. I have not done any advanced test, but it performed well – no problem there.

Of course, all the apps have been selected with care to show the benefits of stereo, but not all games react the same way: it works better for games with a bunch of small objects on the screen, like platform games (Mario, Nintendogs). But in scenes where characters are bigger than the screen because of the cinematic screenplay (Resident Evil), it doesn’t look as good. But with the right content, oh boy, this is good. Small characters come to life, and “pop”. This is typically what happens to real-time strategy games (RTS) on PC: they tend to look the best in stereo 3D.

3D movies also look very good, and there is some potential, although I wonder if the small screen size would entice users to buy/rent movies. We’ll have to see… The idea of watching a movie on a small display isn’t the first thing that comes to mind when I wake up.

I also tried to shoot a few photos in 3D. It is dead simple and works quite well. You can also tweak the stereo 3D separation to increase, or attenuate the depth effect. Once saved, photos can be shared among 3DS consoles, but there is no export path today. That might change as Flickr supports 3D, we’ll see.

I suppose that the back cameras could also be used to extract depth information from two images, and I suppose that the 3DS might even have the horsepower to run some decent augmented reality apps.

The rest of the console (buttons, analog pad…) aren’t very different from older Nintendo console – they feel the same, even though they aren’t identical of course.

In conclusion, I would say that this is quite a bold step for Nintendo, as no-one has tried this before. So far, this is looking good and should nicely build on the existing Nintendo franchise.

After reading about 4 reviews, I have a final conclusion as well: this will be something that I’ll get for sure.

What about you?

Source: Ubergizmo

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Posted in Nintendo DS on May 31st, 2010 by firelord767
» Nintendo DS

Just recently, Pokemon Black and White’s Mascot Pokemon have turned up over the internet, along with the full Japanese boxart:

Zekrom and Reshiram

Zekrom and Reshiram, both stated to be Dragon-Type Pokemon. Any secondary types are unknown.

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Posted in Nintendo DS, Nintendo Wii, Playstation 3, Playstation Portable, Xbox 360 on April 17th, 2010 by Pirata Nervo
» Nintendo DS Nintendo Wii Playstation 3 Playstation Portable Xbox 360

It looks like Square Enix North America is working on a new game that will let people “shocked and stocked”.
These were the exact two words that Sonia Im, Senior PR Manager, has twitted on 14th April.

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Posted in Nintendo DS on March 4th, 2010 by firelord767
» Nintendo DS

Phantsy Star -0-

Phantasy Star -0- was quite the nostalgic event for players of Phantasy Star Online 1, 2 and 4 players, so I hear. If that’s you, stop reading this and go to Gamestop and grab one of these. If you haven’t heard of Phantasy Star Online, let alone Phantasy Star, stay tuned.

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